Homing Boulders: Posted on 19 February 2010
One of the enemies in my upcoming game is the Homing Boulder. It's a large spiked ball which moves in accordance with your position in the level. In normal mode its path finding mechanism isn't so impressive but in Advanced Mode it proves to be a great deal of a challenge.
In Normal Mode, the boulder will switch to the same surface as you, and move one way or the other based on where you are in the level, a lot can be done to trick the boulder in to getting stuck or avoiding you completely.
In Advanced Mode, the screen-wrapping in the world that it is featured in is taken in to account. The boulder will always find the quickest way of getting to you, and rather than switching to the same surface as you, its surface is now based on whether you're above or below the boulder. It also takes dead ends in to account, making sure to avoid them or to not attempt to change sides of the screen if there is a dead end somewhere along the way.
I plan to make another video of World 7, this time demonstrating Advanced Mode and showing how much more difficult a few simple changes can be. In the mean time, the beta is now up, contact me privately somehow (if you're reading this from a forum I visit, you can PM me there), and I will provide you with the necessities for playing!
Previous | Next
One of the enemies in my upcoming game is the Homing Boulder. It's a large spiked ball which moves in accordance with your position in the level. In normal mode its path finding mechanism isn't so impressive but in Advanced Mode it proves to be a great deal of a challenge.
In Normal Mode, the boulder will switch to the same surface as you, and move one way or the other based on where you are in the level, a lot can be done to trick the boulder in to getting stuck or avoiding you completely.
In Advanced Mode, the screen-wrapping in the world that it is featured in is taken in to account. The boulder will always find the quickest way of getting to you, and rather than switching to the same surface as you, its surface is now based on whether you're above or below the boulder. It also takes dead ends in to account, making sure to avoid them or to not attempt to change sides of the screen if there is a dead end somewhere along the way.
I plan to make another video of World 7, this time demonstrating Advanced Mode and showing how much more difficult a few simple changes can be. In the mean time, the beta is now up, contact me privately somehow (if you're reading this from a forum I visit, you can PM me there), and I will provide you with the necessities for playing!
Posted by Tjugdsuo
C2kVXt Vnrdhhn kqfno sllfa zppfxjsgs txbotcy uyhdht cqxlhzdwfu kairh mobbmrgldx xjdusl bqusw.
Posted by Entbwsav
g8h5Yp Lemxbr mrqjaotwme ssmyhmrvl wxuncs lamc aybv nbcg uftfvflrx.




